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Old Nov 22, 2005, 09:07 AM // 09:07   #1
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Exclamation UW Farming Monk + Necro

I think this is a lethal combination, cause the necro has some good backup skills ( Well of blood, energy giving skills etc. )

I know what the build is for a monk during Uw farming, but I'm wondering whats the best skill set for my necro, I can be blood and death, so plz don't tell me I have to use Curses.

Thanks for helping me out,
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Old Nov 22, 2005, 09:10 AM // 09:10   #2
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a spiteful spirit build is quite popular with the monks these days
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Old Nov 22, 2005, 11:22 AM // 11:22   #3
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Well, you could try dark aura necro. It could be something like this.

Touch of Agony (Blood)
Dark Pact (Blood)
Dark Aura (Death)

With ToA and DP you can do about 100 dmg every 2-3 secs and those are low energy skills (5 energy both). They do shadow damage so no armor protection against it. Other skills whatever you like, but those are like core skills.

Have Fun
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Old Nov 22, 2005, 02:22 PM // 14:22   #4
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I can be curses also now, bought some shit for it...
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Old Nov 22, 2005, 08:09 PM // 20:09   #5
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necro's post your skill bars plz
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Old Nov 22, 2005, 08:22 PM // 20:22   #6
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What's your secondary? Right now I see Nec/Mo & Nec/Mes which both have the SS in use but use diff additional skills.

Yes curses :-)

Ummm I don't know bout any other necros but being close enough to an Ataxe to "touch" with ToA....not smart!! As well to make DA effective you'd need foes near you....again not smart. Ataxes can nail for upto 300 dmg at times......you wouldn't get a chance to get off a second spell with 2-3 of these beasts on you.

Try letting the monk hold the agro, using spiteful from range, Deathly Chills (when their health is over 50%), Deathly Swarm 3 targets,, blood rit to help monk get back up to ramming speed, a degen spell?? Lots to think of but none involving "melee range" dmg dealing.

Last edited by Volarian; Nov 22, 2005 at 08:33 PM // 20:33..
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Old Nov 22, 2005, 08:29 PM // 20:29   #7
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(Sorry Hendorr, you'll have to be great with Curses.)

I have a 55-HP monk which I use to farm UW with a couple of necro buddies. One of them uses a N/Mo and N/Me. Here's the lowdown:

This is a pretty easy run, whether you're playing as the Necro or the Monk (even easier). The run should never take more than 30 minutes, even if something goes wrong (The fastest for clearing the entire chamber and the Ice area, including the Coldfires, has been ~20 minutes so far). If it takes more, that's a pretty bad sign and you should probably just give up.

N/Mo:
PROS: Virtually never runs out of energy with Essence Bond
CONS: Slower killing speed than N/Me versus all enemies except Smite Crawlers

Skills:
Spiteful Spirit
Parasitic Bond
Desecrate Enchantments
Suffering
Awaken the Blood
Blood Ritual
Essence Bond
Ressurection Signet

Notes: Parasitic Bond vs Smites to buffer for Spiteful Spirit


N/Me:
PROS: Kills all enemies besides Smite Crawlers faster than the N/Mo
CONS: May run out of energy at times. Has to put points into Illusion magic.

Skills:
Spiteful Spirit
Arcane Echo
Desecrate Enchantments
Suffering
Awaken the Blood
Blood Ritual
Sympathetic Visage
Ressurection Signet

Notes: Sympathetic Visage vs Smites
Tell your 55 Monk to stop hiding in Bonetti's and Spam Spam SPAM
Healing Breeze and Prot Spirit


Additional Notes: The difference in the killing speeds isn't that, that big.
Both builds are perfectly viable.

Tips: Bring some Phantoms Keys if you prefer. There's always at least one chest in the Icy area, and sometimes even a second one.


---- For those who need it:
----- This is the build I use for my 55 monk:
--- The function is just to tank, and throw some banishes on Coldfire Nights (we kill a couple of these groups to make access to the rest of the enemies far easier... they go down pretty quickly anyways).

Healing Breeze
Banish (because I can't think of anything better)
Bonetti's Defense
Spellbreaker
Protective Spirit
Mending
Blessed Aura (because I can't think of anything better)
Balthazar's Spirit

I don't like to hoard knowledge. If it gets nerfed, then it should have been. This just accelerates the process.

Now go flood the market with Ectos.

Last edited by Hiryu; Nov 22, 2005 at 08:44 PM // 20:44..
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Old Nov 22, 2005, 08:55 PM // 20:55   #8
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Thnx Hiryu (L)
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Old Nov 22, 2005, 08:57 PM // 20:57   #9
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Your Date, all builds get nerfed sooner or later, this blances the game, some skilz are nerfed and some are made stronger
post it or not, it will get nerfed
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Old Nov 22, 2005, 09:00 PM // 21:00   #10
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Quote:
Notes: Sympathetic Visage vs Smites
Tell your 55 Monk to stop hiding in Bonetti's and Spam Spam SPAM
effect:

me and ray have been using this build for some time now, we used to just spite and desecrate, before the AoE update...but with sympathic visage we can still du et D:<
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Old Nov 22, 2005, 09:23 PM // 21:23   #11
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Just an FYI Hiryu:

Parasitic Bond is kinda moot when you're already using Suffering for a -2 degen which lasts greater than 30 seconds with max curses (sorry not a flame just point that out). And since the necro will be standing at range, no worrys on his health.
Desecrate enchantment - nice idea

I'm thinking of trying AtB tonight in place of one of the two direct dmg spells I bring but here's basically how it's done.

Nec/Mo
Curses 15 (sup rune)
Deaht 15 (sup rune)
Blood 9 (needed for my offhand +27E/-1regen/+30health)
no other pts need to be spent.

Essence Bond
Rebirth
Vengence
Spiteful Spirit
Suffering
Deathly Chill (makes quick work of the nightmares - they strip enchantments on the monk....thats a no no)<--swapping for AtB
Dealthy Swarm
Blood Rit

Let monk pull the agro, once theyre lock on em, Target 1 - SS, Suffering / Target 2 DC/DS/SS / Target 3-DS/SS. This takes down 6 Ataxes in right at 30secs (timed by the duration of suffering)

Smites - not sure how to tell but there is definitely one smite in each bunch that doesn't smite your hex and others dont smite it off either. My monk friend and I will gather 2-3 groups at once and similar to that pic up there....typically its over before it begins really (btw he uses SoJ over SB - we dont bother with Coldfires)

Last edited by Volarian; Nov 22, 2005 at 09:33 PM // 21:33..
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Old Nov 23, 2005, 12:46 AM // 00:46   #12
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Quote:
Originally Posted by Hot Dead
Your Date, all builds get nerfed sooner or later, this blances the game, some skilz are nerfed and some are made stronger
post it or not, it will get nerfed
that's where you are wrong. skills get nerfed when they affect pvp in unbalanced situations (except for pro bond). now that anet is taking an open stance against solo farming they may nerf some skills if they can't implement an AI to handle it.

abuse spitefull spirit and you will kill one of the greatest skills for pvp. pro bond was great for pvp thanx for ruining that one too.
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Old Nov 23, 2005, 01:07 AM // 01:07   #13
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Quote:
Originally Posted by Hiryu
N/Me:
PROS: Kills all enemies besides Smite Crawlers faster than the N/Mo
CONS: May run out of energy at times. Has to put points into Illusion magic.

Skills:
Spiteful Spirit
Arcane Echo
Desecrate Enchantments
Suffering
Awaken the Blood
Blood Ritual
Sympathetic Visage
Ressurection Signet

Notes: Sympathetic Visage vs Smites
Tell your 55 Monk to stop hiding in Bonetti's and Spam Spam SPAM
Healing Breeze and Prot Spirit
As a monk I must say I prefer this build.
One run of Visage and the smites are out of Energy, and then another one just to be safe ^^. It's the fastest I've ever seen smites go down. Spamming Breeze and PS is a no brainer when fighting 'em.
The Coldfires are absolutely no problem, just throw up SB! Stand back and let SS do its damage. They're gone in 20-30 seconds hands down.
Personally, I take Blessed Signet instead of Banish, makes for a faster run i believe, as well as it can save you in an awkward situation (Blessed Sig + PS).
I'll have to try timing a run, I never thought of doing that!

Quote:
Originally Posted by Volarian
(btw he uses SoJ over SB - we dont bother with Coldfires)
I used to do that, but not only does it make it more annoying to kill the nightmares, but consider this: because the mobs are being knocked down by SoJ, the damage they take from SS isnt as much as if they were attacking w/o SoJ. Spellbreaker is just so much safer and faster IMO.
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Old Nov 23, 2005, 01:33 AM // 01:33   #14
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Quote:
Originally Posted by twicky_kid
that's where you are wrong. skills get nerfed when they affect pvp in unbalanced situations (except for pro bond). now that anet is taking an open stance against solo farming they may nerf some skills if they can't implement an AI to handle it.

abuse spitefull spirit and you will kill one of the greatest skills for pvp. pro bond was great for pvp thanx for ruining that one too.
I'm not sure i understand you here. You're saying that it affects pvp then its nerfed. But UW is pve and its hard to abuse spiteful spirit. It is a common skills and anti-iway skill in pvp. And in comp arena, it is as common as dirt (or maybe its just me who runs into them) Unless they nerf iway they wont nerf spiteful spirit. It has surivived so far, so wat will change that now? (by the way you had to see the protect bond nerf coming lol)
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Old Nov 23, 2005, 03:25 AM // 03:25   #15
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I think stuff gets nerfed by not what is wrote in the forums, anyone can write anything at anytime in these things and it might work as these forums say or it might not, it is because A-Net sits around and watches you guys play.

Every online game I ever saw or heard of, has employees hanging out watching people play, they see and watch for something like someone soloing the suppose hardest areas of the game and take notes and then make recomendations for changes. They probably keep some kind of logs, also, that keeps info on how well or bad your doing. This is what I done in my Persistent World on Neverwinter Nights, its the easiest way to check for balance, weakness in your area design or something being way over powered, like 1 spell crippling all your creatures, is to watch people play it, without them knowing it and to keep some info on deaths, damages and drops, to look at later. So look out, some A-net person is taking notes, mad as hell watching someone soloing something, right now.

Oh, Spiteful Spirit could be nerfed just like the AoE spells was, just have the monster use some kind of shatter hex or just don't attack and use spells instead. If anything I have learned from playing Guild Wars in 3 months is "Anything can be nerfed at anytime in some way or another".

Last edited by Chreelister; Nov 23, 2005 at 03:29 AM // 03:29..
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Old Nov 24, 2005, 12:07 AM // 00:07   #16
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What exactly are you doing that makes sympathetic visage good to then spam breeze, and prot spirit?
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Old Nov 24, 2005, 01:47 AM // 01:47   #17
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Quote:
Originally Posted by A User Name
I'm not sure i understand you here. You're saying that it affects pvp then its nerfed. But UW is pve and its hard to abuse spiteful spirit. It is a common skills and anti-iway skill in pvp. And in comp arena, it is as common as dirt (or maybe its just me who runs into them) Unless they nerf iway they wont nerf spiteful spirit. It has surivived so far, so wat will change that now? (by the way you had to see the protect bond nerf coming lol)
no its not hard to run in pve at all. change you elite on your solo monk to spitefull and just stand there and get hit. nothing difficult about that.

there have been skills that got nerfed b/c of abuse in pve. that nerf carries over to pvp. spitefull spirit is well used in pvp. underrated yes but still used with great affects (mostly shutdown).

the nerf to balth spirit was for pvp correct? well did pvp need a 2 second casting or a longer recharge? no it didn't need those to make it balanced. the dmg reduction along with dmg reduction to zealous and shorter duration on ER was enough to balance the skill. the 2 second casting and longer recharge was added for soloers. most high end areas that people solo have interrupt skills. hard to interrupt a 1 second casting with a 75% chance to block or evade the attack. the longer recharge is there to slow down soloing to make it less efficent. pvp would have been balanced enough with just the dmg reduction.

if they can't make an AI to handle spitefull it will be nerfed to shorter duration and/or decreased dmg. w/e people aren't going to listen anyways just hurry up and abuse it as much as possible so it gets nerfed sooner.
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Old Nov 30, 2005, 03:58 PM // 15:58   #18
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I reckon if someone can figure out how to solo uw/fow/sf they deserve to be able to do it, whether anet decides to nerf it or not, and whether by doing so they affect the other aspects of the gam eis up to them, ultimately it means players will have to figure out new builds for both pve and pvp which can't be a bad thing
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Old Nov 30, 2005, 05:16 PM // 17:16   #19
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Quote:
Originally Posted by drunk_baron
I reckon if someone can figure out how to solo uw/fow/sf they deserve to be able to do it, whether anet decides to nerf it or not, and whether by doing so they affect the other aspects of the gam eis up to them, ultimately it means players will have to figure out new builds for both pve and pvp which can't be a bad thing

uw> been soloed
sf> 2-3 mans possible, on its way to a solo
fissure> least ive ever done was 6 man with my guild
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Old Dec 02, 2005, 11:35 PM // 23:35   #20
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Quote:
Originally Posted by Sharpe_116
uw> been soloed
sf> 2-3 mans possible, on its way to a solo
fissure> least ive ever done was 6 man with my guild
Fissure is now able to be done with 2 people and with soloing
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